DESIGN A VEHICLE / 03

Create a working first vehicle

Turn a shell into a controllable, powered mobile grid that can move safely.

Duration
8 min
Level
Intermediate
Create a working first vehicle
© Keen Software House · SE2 Press Kit

A simple prototype whose thrust, control and loaded mass have been checked before finishing.

  1. 01

    Start with a mobile grid

    Press J to create a free grid. Keep the chassis compact and leave room for control, propulsion and connections.

  2. 02

    Choose the environment

    Atmospheric thrusters work in atmosphere, ion thrusters target space, and hydrogen works in both but requires hydrogen.

  3. 03

    Size for loaded mass

    Use estimated final mass including cargo. In gravity, vertical thrust must exceed grid weight; keep control margin.

  4. 04

    Add control and supply

    Install a cockpit and gyroscope. More gyroscopes let the grid reach the requested angular speed sooner. Connect every thruster to its resource and check peak network capacity.

  5. 05

    Cover useful movement

    Provide enough thrust to move, brake and correct course. A planetary craft must sustain its weight continuously.

  6. 06

    Test before decorating

    Try the prototype lightly loaded, then at planned mass. Fix thrust and balance before armor and decoration.

  • The grid is mobile.
  • The cockpit controls the correct grid.
  • A gyroscope provides rotation.
  • Thrust includes cargo mass.
  • Fuel or power reaches every thruster.

Community figures may belong to another version. Check catalog entries before freezing a design.

Prepare blocks in the build plan
PROVENANCE

Original Almagest writing based on official documentation. Open this section only to inspect the references used.

Official SE2 Wiki · Thruster comparisonSteam community · Thruster lift capabilitiesPioneer Edition Creative Vault v2.0 · pp. 104–105
Reviewed for the site’s current state · numerical values will be checked again with the VS2.4 extraction
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